Sunday, February 8, 2015

Maya: Preserve shader name after changing the type


One of the stupid things maya does is, if you change the shader type, it will reset the shader name to a new default names. Its very annoying to work if you have a ton of shaders which you received from outside freelancers where they used lambert/blin instead of the intended arnold aiStandard.

Here is a neat way to overide the maya default way by Seith. Keep Maya from renaming your shaders. Autodesk please make this the default in future versions...

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